3/12/2023 0 Comments Cheetah3d makehumanSo it's something I have to work around as I know they will never fix it. Make sense? I would have thought Adobe would have done a better job in that regard, but they didn’t. I have to fix EVERY font when I pull in an old drawing into CS5. It does an ok job, but kills the font settings. CS4 and CS5 are suppose to have translators in them so you can open a FH11 file directly. We had to move to Illustrator a few years ago since Adobe bought Macromedia and killed the app. For example: We have thousands of FreeHand MX files. Then you throw in issues with exactly how different apps handle the conversions and that is what causes a lot of the issues. This would be common when going from any software to another package. Thanks for any insights anyone may be able to share. Or should I make peace with the reality that 3D is still an immature industry and it's routine for character data to be broken or otherwise difficult to transfer from one place to another? In your opinion, which of the following is most likely the source of a consistent pattern of broken character data?Ĭan I reliably fix the issue of broken character data by changing one or more of the above? I'm hoping to leap over the details of fixing this or that character, a process which seems to have no end, to addressing the larger picture. Or is it a limitation of Cheetah perhaps? I'm asking because I don't seem to read anybody else here working with characters, so I'm wondering if Cheetah wasn't really designed with characters in mind. Should I expect that anything having to do with character data, whatever the source, is always going to be somewhat cheeseball and not really ready for prime time, requiring analysis and problematic user fixes etc? Is that just the state of the industry at this point? It seems to me the burden is on Cheetah to render what is shown in the 3D viewer, right? I went back to MH and recreated a new character from scratch, but that doesn't seem to be the problem.Īnd, the character still looks substantially better in the 3D viewer than when rendered. I now see what you mean, and it works for eyebrows and eyelashes.
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